BDM100 RDiluzio week 2
     Almost two decades ago, the tech world was obsessed with Virtual Reality. The only form of VR was at NASA's Ames Research Center. You would have to wear a helmets with tiny screens and speakers. Users would stumble around a room, wail lost in a disorientating VR generated geometric environment. With the digital age, it turns out that we don't need to totally immerse are selves in to a computer generated program to interact with the digital world. Nitendo's Wii, allows you to perform the same actions you do in the sports they simulate. Because your gestures are totally intuitive, you can focus on your opponent (which is on the screen across the internet) without the disembodied strangeness of NASA's VR. 
    Information wise the iPhone have has put everything literal in the palm of your hand, all you need is a toch and swipe of your finger. The ability to access every thing from, pin point directions to a location, to having info on just about any one or business  far more substantial then having to strap your self in to a chair with a crazy looking helmet on. The 21st-century reality is both digital and physical, making the thought of VR seemingly unnecessary.

                                                                                                                    Resource, Steven Levy
                                                                                                                                   Wired Magazine

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